It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.ĭisclaimer: All values shown in details display are ESTIMATES. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. From this it calculates the total profit value for a contract, i.e. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). Like cost estimates for usage material as fertilizer, herbicide, or seeds. With the "Details" button you can toggle on/ off the display of additional contract information. You can set the allowed maximum number of concurrently avtive contracts. You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. You can immediately generate new contracts through the "New Contracts" button, or delete all of them with the "Clear Contracts" button. The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. "Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you ever asked yourself questions like these, this mod will help to find the answers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |